Doing it the Hard Way - Building a Vulkan VR Engine for Linux

A2 | Wed 23 Jan | 2:25 p.m.–3:10 p.m.


Presented by

  • Pete Black
    @beVR_nz

    Pete is an independent graphics developer from Wellington, New Zealand, who has been using Linux/UNIX to get stuff done for longer than most. Specialising in VR and 3D graphics development in C/C++ with Vulkan and OpenGL, he has also worked in Internet Infrastructure, Web development, Systems administration, Supercomputing, Interactive Exhibitions, Film/VFX and more.

Abstract

After becoming frustrated with the lack of support for Linux by the major graphics/game engine vendors, Pete set out to climb one of the steeper learning-curves in modern computing, and write his own Vulkan VR Engine. This talk will provide an overview of the current state of VR technology on Linux, information gained from first-hand experience developing with the Vulkan API, and share a developers journey from 'first-triangle' to some of the cool stuff the engine now supports, some of the doors that this work opened, and what the future holds.